Saturday, 28 September 2013

Creating our board game

In week 2 we started creating our game it is a 100x60cm board, the objective of the game is to capture and defend strongholds to obtain points, the first team to gain 300 points wins the game. To capture strongholds you need to be in 1 square radius for 1 turn. To capture an occupied stronghold you need to be in a 1 square radius for 2 turns. Each team has 4 players and you can select from four different types of characters such as; Tank, Bruiser, Hunter and the Leader.
The turns are based on teams, they are called team turns, in a team turn every character on their team gets to take a turn. The movement is determined by the roll of the dice and whatever has been rolled is the amount of squares you will move.
In the attacking phase you have a hit chance which is depended on the weapon choice you have at that certain time and depended on the roll such as a 1-4 you will hit and 5-6 will miss.
There is also a damage multiplier which increases your attack depending on the roll 1-2= isn't a multiply in damage, 3-4=2x damage, 5-6=3x damage.
There are pick up points in the game, if you land on a pick up point you are obliged to take a card from the shuffled random deck, items consist of, weapons, health and ammunition.
When you die on the battlefield you return to the beginning and wait until your next turn.

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